head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A wave-defense game testing reaction speed and upgrade-economy decisions.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.
Defend Your Castle leans Optimization (Practiced Mastery); Greedfall leans Optimization (Pure Optimization).
Defend Your Castle leans a little harder on execution, though the gap is small.
Defend Your Castle
Flicking enemies fast matters as waves intensify
Greedfall
Lock-on action combat, modest demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Defend Your Castle
Enemies follow scripted wave patterns
Greedfall
Scripted enemy patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Defend Your Castle
Enemy spawns randomized but bounded
Greedfall
Loot and check rolls
Greedfall leans a little harder on optimization, though the gap is small.
Defend Your Castle
Spending points on upgrades and units is the strategy
Greedfall
Faction routing, builds, crafting central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.