head to head
DefunctvsRage
Defunct leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
DefunctRage
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Rage leans harder on reads: Enemy mobility is scripted animation, not adaptation.
Variance1 vs 2
Rage leans harder on variance: First-run unknowns in dungeons and loot.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

