head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Gunplay and predicting human squads across large-scale and extraction modes.
Execution · Competitive PvP
Destruction-heavy team shooter with cashout heists.
Delta Force leans Execution (Competitive PvP); The Finals leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force
Gunfights and recoil control decide most engagements
The Finals
Movement and aim under destruction chaos
The Finals leans a little harder on reads, though the gap is small.
Delta Force
Predicting human rotations and pushes runs through every mode
The Finals
Cashout fights are three-team mind games
The Finals leans a little harder on variance, though the gap is small.
Delta Force
Extraction loot and operator gadget chaos add noise
The Finals
Destruction and event modifiers shake fights
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force
Loadout economy and objective sequencing set the floor
The Finals
Class loadouts and gadget synergies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.