head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Gunplay and predicting human squads across large-scale and extraction modes.

Execution · Grand Arena
A tactical hero shooter decided by aim duels and adapting to human opponents.
Delta Force leans Execution (Competitive PvP); Valorant leans Execution (Grand Arena).
Valorant leans a little harder on execution, though the gap is small.
Delta Force
Gunfights and recoil control decide most engagements
Valorant
One-tap aim and crosshair placement decide most duels.
Valorant leans a little harder on reads, though the gap is small.
Delta Force
Predicting human rotations and pushes runs through every mode
Valorant
Humans constantly adapt peeks, fakes, and ability timings.
Delta Force leans a little harder on variance, though the gap is small.
Delta Force
Extraction loot and operator gadget chaos add noise
Valorant
Light spray RNG and unknown enemy positions.
Valorant leans a little harder on optimization, though the gap is small.
Delta Force
Loadout economy and objective sequencing set the floor
Valorant
Agent comps, util usage, and economy are studyable theory.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.