head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Gunplay and predicting human squads across large-scale and extraction modes.

Execution · Competitive PvP
Turn-based artillery comedy where teams of worms annihilate each other.
Delta Force leans Execution (Competitive PvP); Worms 2 leans Execution (Competitive PvP).
Delta Force leans a little harder on execution, though the gap is small.
Delta Force
Gunfights and recoil control decide most engagements
Worms 2
Ninja rope mastery and pixel-perfect grenade arcs win games.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force
Predicting human rotations and pushes runs through every mode
Worms 2
Human opponents bait positions and hide intentions.
Worms 2 leans a little harder on variance, though the gap is small.
Delta Force
Extraction loot and operator gadget chaos add noise
Worms 2
Wind, crate drops and terrain randomness swing turns.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force
Loadout economy and objective sequencing set the floor
Worms 2
Weapon economy and positioning theory are studyable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.