head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Dodging scripted bullet patterns while solving each fight's pacifist logic.

Execution · Practiced Mastery
A hand-drawn action metroidvania of aerial combo combat.
Deltarune leans Execution (Practiced Mastery); Dust: An Elysian Tail leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deltarune
Bullet-hell dodging in battles demands real reflexes
Dust: An Elysian Tail
Combo juggling with forgiving timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deltarune
Enemy patterns are charming but fully scripted
Dust: An Elysian Tail
Enemies never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deltarune
Encounters and secrets are fixed once known
Dust: An Elysian Tail
Hidden areas until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deltarune
ACT routes, sparing logic and TP economy are solvable
Dust: An Elysian Tail
Crafting and ability routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.