head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Dodging scripted bullet patterns while solving each fight's pacifist logic.

Execution · Practiced Mastery
Open-galaxy entry whose mobile combat outshines its exploration loop.
Deltarune leans Execution (Practiced Mastery); Mass Effect: Andromeda leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deltarune
Bullet-hell dodging in battles demands real reflexes
Mass Effect: Andromeda
jump-jet mobility raises the combat ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deltarune
Enemy patterns are charming but fully scripted
Mass Effect: Andromeda
kett follow fixed AI routines
Mass Effect: Andromeda leans a little harder on variance, though the gap is small.
Deltarune
Encounters and secrets are fixed once known
Mass Effect: Andromeda
exploration surprises only on first visit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deltarune
ACT routes, sparing logic and TP economy are solvable
Mass Effect: Andromeda
profile swapping and research crafting systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.