head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The original Souls game: scripted boss patterns you solve with builds, routes and disciplined execution.

Optimization · Practiced Mastery
A PSP prequel following three keyblade wielders with a deep command-melding build system.
Demon's Souls leans Execution (Practiced Mastery); Kingdom Hearts Birth by Sleep leans Optimization (Practiced Mastery).
Demon's Souls leans a little harder on execution, though the gap is small.
Demon's Souls
Stamina-timed dodges and parries punish sloppy hands.
Kingdom Hearts Birth by Sleep
Dodge timing against brutal secret bosses
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Demon's Souls
Invasions exist but bosses are scripted patterns.
Kingdom Hearts Birth by Sleep
Pattern-based bosses, no adaptation
Demon's Souls leans a little harder on variance, though the gap is small.
Demon's Souls
World tendency and upgrade drops add mild noise.
Kingdom Hearts Birth by Sleep
Command melding outcomes are documented
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Demon's Souls
Builds, routes and learned movesets are fully solvable.
Kingdom Hearts Birth by Sleep
Command deck melding largely solves the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.