head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The original Souls game: scripted boss patterns you solve with builds, routes and disciplined execution.

Execution · Practiced Mastery
A souls-like won by parry timing and dual-realm build routing.
Demon's Souls leans Execution (Practiced Mastery); Lords of the Fallen (2023) leans Execution (Practiced Mastery).
Lords of the Fallen (2023) leans a little harder on execution, though the gap is small.
Demon's Souls
Stamina-timed dodges and parries punish sloppy hands.
Lords of the Fallen (2023)
Souls-like timing, parry and dodge windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Demon's Souls
Invasions exist but bosses are scripted patterns.
Lords of the Fallen (2023)
Scripted bosses, no adaptation
Demon's Souls leans a little harder on variance, though the gap is small.
Demon's Souls
World tendency and upgrade drops add mild noise.
Lords of the Fallen (2023)
Minor loot variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Demon's Souls
Builds, routes and learned movesets are fully solvable.
Lords of the Fallen (2023)
Build, dual-realm routing, gear planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.