head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The original Souls game: scripted boss patterns you solve with builds, routes and disciplined execution.

Execution · Practiced Mastery
A hunting action RPG where weapon combo mastery and talisman build optimisation carry scripted monster encounters with gear RNG.
Demon's Souls leans Execution (Practiced Mastery); Monster Hunter Rise leans Execution (Practiced Mastery).
Monster Hunter Rise leans a little harder on execution, though the gap is small.
Demon's Souls
Stamina-timed dodges and parries punish sloppy hands.
Monster Hunter Rise
Weapon-specific combo chains, Wirebug timing, and dodge windows demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Demon's Souls
Invasions exist but bosses are scripted patterns.
Monster Hunter Rise
All monsters are scripted with fixed move pools; none adapt to the player
Monster Hunter Rise leans a little harder on variance, though the gap is small.
Demon's Souls
World tendency and upgrade drops add mild noise.
Monster Hunter Rise
Weapon and material drop rates carry significant gear-progression RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Demon's Souls
Builds, routes and learned movesets are fully solvable.
Monster Hunter Rise
Talisman builds, Dango selection, and damage routing reward deep planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.