head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
The original Souls game: scripted boss patterns you solve with builds, routes and disciplined execution.

Optimization · Practiced Mastery
Open-world Monster Hunter with dynamic weather and seamless herd ecosystems.
Demon's Souls leans Execution (Practiced Mastery); Monster Hunter Wilds leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Demon's Souls
Stamina-timed dodges and parries punish sloppy hands.
Monster Hunter Wilds
Positioning, wound targeting, and weapon timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Demon's Souls
Invasions exist but bosses are scripted patterns.
Monster Hunter Wilds
Monsters are scripted ecosystems, not adaptive minds
Monster Hunter Wilds leans a little harder on variance, though the gap is small.
Demon's Souls
World tendency and upgrade drops add mild noise.
Monster Hunter Wilds
Weather cycles and decoration RNG
Monster Hunter Wilds leans a little harder on optimization, though the gap is small.
Demon's Souls
Builds, routes and learned movesets are fully solvable.
Monster Hunter Wilds
Builds and monster knowledge trivialize hunts when mastered
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.