head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
Tests combo execution and opponent prediction in an accessible anime arena fighter.

Execution · Competitive PvP
A rough anime fighter testing input timing and second-guessing a human opponent.
Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles leans Execution (Competitive PvP); Dragon Ball GT: Final Bout leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles
Combo timing and skill confirms decide exchanges
Dragon Ball GT: Final Bout
Combo inputs and meteor-counter timing decide exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles
Versus mode means predicting a human opponent's habits
Dragon Ball GT: Final Bout
Human opponents bait and adapt in versus play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles
Nothing hidden once both characters are known
Dragon Ball GT: Final Bout
Nothing hidden once movesets are known
Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles leans a little harder on optimization, though the gap is small.
Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles
Character matchups and meter usage are studyable
Dragon Ball GT: Final Bout
Small roster and shallow systems cap the study layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles →
full breakdown
Dragon Ball GT: Final Bout →