head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
The trilogy finale trades puzzle complexity for narrative resolution, testing observation over deduction.
Deponia leans Optimization (Pure Optimization); Goodbye Deponia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Point-and-click with no timing elements
Goodbye Deponia
No physical demands on the player
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
Goodbye Deponia
Scripted finale with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Deterministic puzzle world with fixed solutions
Goodbye Deponia
Fixed narrative outcome with deterministic puzzles
Deponia leans a little harder on optimization, though the gap is small.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
Goodbye Deponia
Closure-focused design eases puzzle density compared to predecessors
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.