head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
A noir puzzle journey through the Land of the Dead solved by untangling the game's own surreal logic.
Deponia leans Optimization (Pure Optimization); Grim Fandango leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Point-and-click with no timing elements
Grim Fandango
Tank controls are awkward but never a skill test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
Grim Fandango
All characters follow scripted arcs; nothing adapts to the player
Grim Fandango leans a little harder on variance, though the gap is small.
Deponia
Deterministic puzzle world with fixed solutions
Grim Fandango
A few timed sequences add minor uncertainty but nothing critical
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
Grim Fandango
Surreal multi-act puzzle chains demand patient causal reasoning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.