head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
A recursive scale puzzle game where placing objects in the miniature affects the full-scale world.
Deponia leans Optimization (Pure Optimization); Maquette leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Point-and-click with no timing elements
Maquette
Picking up objects has no dexterity requirement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
Maquette
No opponent; narrative-driven scale puzzle
Deponia leans a little harder on variance, though the gap is small.
Deponia
Deterministic puzzle world with fixed solutions
Maquette
All scale puzzles are deterministic
Deponia leans a little harder on optimization, though the gap is small.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
Maquette
Deducing the correct object size and placement to use the recursive scale mechanic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.