head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
Heist puzzler where you type real commands into a deck to bypass security.
Deponia leans Optimization (Pure Optimization); Quadrilateral Cowboy leans Optimization (Pure Optimization).
Quadrilateral Cowboy leans a little harder on execution, though the gap is small.
Deponia
Point-and-click with no timing elements
Quadrilateral Cowboy
Light real-time coordination of gadgets
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
Quadrilateral Cowboy
Security systems are fixed scripts
Deponia leans a little harder on variance, though the gap is small.
Deponia
Deterministic puzzle world with fixed solutions
Quadrilateral Cowboy
Heist layouts are knowable and deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
Quadrilateral Cowboy
Optimal command sequences and routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.