head to head
DeponiavsRiven: The Sequel to Myst
Deponia leans Optimization (Pure Optimization); Riven: The Sequel to Myst leans Optimization (Pure Optimization).
DeponiaRiven: The Sequel to Myst
Axis by axis
Execution1 vs 0
Deponia leans harder on execution: Point-and-click with no timing elements
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Deponia leans harder on variance: Deterministic puzzle world with fixed solutions
Optimization8 vs 9
Riven: The Sequel to Myst leans harder on optimization: pure logic-puzzle solving, walkthrough-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

