head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
An absurdist road-trip puzzle game testing comfort with wildly lateral inventory logic.
Deponia leans Optimization (Pure Optimization); Sam & Max: Hit the Road leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Point-and-click with no timing elements
Sam & Max: Hit the Road
Cursor-driven; no reflexes tested at any point
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
Sam & Max: Hit the Road
Episodic comedy adventure with no adaptive opponent
Sam & Max: Hit the Road leans a little harder on variance, though the gap is small.
Deponia
Deterministic puzzle world with fixed solutions
Sam & Max: Hit the Road
Carnival mini-games add slight randomness but are trivial
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
Sam & Max: Hit the Road
Absurdist puzzle chains are fully solvable with lateral thinking
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.