head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
An atmospheric puzzle journey solved by observing environmental logic and musical interaction patterns.
Deponia leans Optimization (Pure Optimization); Samorost 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Point-and-click with no timing elements
Samorost 3
Gentle interaction design; no reflex or timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
Samorost 3
Solo cosmos exploration with no opponent
Samorost 3 leans a little harder on variance, though the gap is small.
Deponia
Deterministic puzzle world with fixed solutions
Samorost 3
Some hidden interaction spots require exploratory clicks
Deponia leans a little harder on optimization, though the gap is small.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
Samorost 3
Environmental music puzzles have fixed solutions discoverable through observation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.