head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
Serene puzzler where rewinding time untangles dioramas of childhood memories.
Deponia leans Optimization (Pure Optimization); The Gardens Between leans Optimization (Pure Optimization).
Deponia leans a little harder on execution, though the gap is small.
Deponia
Point-and-click with no timing elements
The Gardens Between
Only scrubbing time forward and back
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
The Gardens Between
No opposition exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Deterministic puzzle world with fixed solutions
The Gardens Between
Deterministic dioramas
Deponia leans a little harder on optimization, though the gap is small.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
The Gardens Between
Each island is a clean time-manipulation logic puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.