head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
The sequel expands the mechanical puzzle boxes into full eerie rooms spanning crypts, ships, and seances.
Deponia leans Optimization (Pure Optimization); The Room Two leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Point-and-click with no timing elements
The Room Two
Slow tactile fiddling, zero dexterity bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
The Room Two
No opponent exists
The Room Two leans a little harder on variance, though the gap is small.
Deponia
Deterministic puzzle world with fixed solutions
The Room Two
Unknown contraptions until explored, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
The Room Two
Fixed mechanical puzzles with single deducible solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.