head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
A melancholy fairy-tale adventure solved through classical point-and-click puzzle methodology.
Deponia leans Optimization (Pure Optimization); The Whispered World leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Point-and-click with no timing elements
The Whispered World
Classic interface with no action sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
The Whispered World
Scripted fairy-tale narrative with fixed characters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Deterministic puzzle world with fixed solutions
The Whispered World
Deterministic puzzles throughout
Deponia leans a little harder on optimization, though the gap is small.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
The Whispered World
Traditional inventory combinations and dialogue puzzles reward methodical play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.