head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
A puzzle game where photographs layered onto the world physically rebuild missing geometry.
Deponia leans Optimization (Pure Optimization); Viewfinder leans Optimization (Pure Optimization).
Viewfinder leans a little harder on execution, though the gap is small.
Deponia
Point-and-click with no timing elements
Viewfinder
Placing photo layers needs light spatial precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
Viewfinder
No opponent; photograph-based puzzle
Deponia leans a little harder on variance, though the gap is small.
Deponia
Deterministic puzzle world with fixed solutions
Viewfinder
All scenes are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
Viewfinder
Deducing which photo angle reconstructs the geometry needed to progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.