head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Pioneering six-degrees-of-freedom shooter through robot-infested mines.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.
Descent leans Execution (Practiced Mastery); Hotline Miami leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Descent
Full 6DOF control and aim under disorientation is the test
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Descent
Scripted robot behaviors, no adaptation
Hotline Miami
Enemies are dumb scripted reactors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Descent
Mine layouts fixed; ambushes surprise only once
Hotline Miami
Slight enemy behavior wobble between restarts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Descent
Route memorization and weapon economy reward optimization
Hotline Miami
Route planning and mask choice per floor
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.