head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Helicopter handling under fire while routing fuel and ammo across fixed missions.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.
Desert Strike: Return to the Gulf leans Execution (Practiced Mastery); Golden Axe leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Desert Strike: Return to the Gulf
Helicopter inertia and dodging fire demand real stick control
Golden Axe
Spacing, throws, and mount control under arcade pressure
Golden Axe leans a little harder on reads, though the gap is small.
Desert Strike: Return to the Gulf
Defenses are fixed emplacements, nothing adapts
Golden Axe
Enemies are scripted; only co-op adds human texture
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Desert Strike: Return to the Gulf
Maps are unknown on first sortie only
Golden Axe
Enemy mixes vary little between credits
Desert Strike: Return to the Gulf leans a little harder on optimization, though the gap is small.
Desert Strike: Return to the Gulf
Fuel, ammo and mission-order routing is the strategic core
Golden Axe
Wave patterns and magic usage are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.