head to head
Desktop DungeonsvsSid Meier's Civilization III
Desktop Dungeons leans Optimization (Pure Optimization); Sid Meier's Civilization III leans Optimization (Pure Optimization).
Desktop DungeonsSid Meier's Civilization III
Axis by axis
Execution1 vs 0
Desktop Dungeons leans harder on execution: No time pressure or dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Desktop Dungeons leans harder on variance: Unexplored tiles and random kingdom layouts add uncertainty
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

