head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Choreographing simultaneous character abilities with precise timing to solve intricate stealth puzzles.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.
Desperados III leans Optimization (Practiced Mastery); Magicka leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados III
Simultaneous pause-and-execute actions demand precise timing coordination
Magicka
Typing element combos quickly mid-combat is the hands test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados III
Enemy patrols are fully scripted; no adaptive opposition
Magicka
Enemies are scripted; friendly fire isn't adaptive
Desperados III leans a little harder on variance, though the gap is small.
Desperados III
Guard patrol overlap creates some hidden-state uncertainty early on
Magicka
Co-op friendly-fire chaos adds unpredictability
Desperados III leans a little harder on optimization, though the gap is small.
Desperados III
Finding the ideal simultaneous action sequence per map is the core puzzle
Magicka
Discovering and exploiting spell combinations dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.