head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Choreographing simultaneous character abilities with precise timing to solve intricate stealth puzzles.

Optimization · Practiced Mastery
Threading precise inputs through scripted guard gauntlets aboard a controlled and memorisable facility.
Desperados III leans Optimization (Practiced Mastery); Metal Gear Solid 2: Sons of Liberty leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados III
Simultaneous pause-and-execute actions demand precise timing coordination
Metal Gear Solid 2: Sons of Liberty
First-person aim and guard reaction windows demand precise input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados III
Enemy patrols are fully scripted; no adaptive opposition
Metal Gear Solid 2: Sons of Liberty
Guards radio for backup on scripted triggers, not adaptive tactics
Desperados III leans a little harder on variance, though the gap is small.
Desperados III
Guard patrol overlap creates some hidden-state uncertainty early on
Metal Gear Solid 2: Sons of Liberty
Alert timers and item pickups create some hidden-state tension
Desperados III leans a little harder on optimization, though the gap is small.
Desperados III
Finding the ideal simultaneous action sequence per map is the core puzzle
Metal Gear Solid 2: Sons of Liberty
Chokepoint memorisation and radar manipulation are learnable and repeatable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.