head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Choreographing simultaneous character abilities with precise timing to solve intricate stealth puzzles.

Optimization · Practiced Mastery
A first-person haunted-house survival game solved by crafting optimisation and scripted-enemy routing.
Desperados III leans Optimization (Practiced Mastery); Resident Evil 7: Biohazard leans Optimization (Practiced Mastery).
Desperados III leans a little harder on execution, though the gap is small.
Desperados III
Simultaneous pause-and-execute actions demand precise timing coordination
Resident Evil 7: Biohazard
First-person aiming and blocking under Molded pressure matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados III
Enemy patrols are fully scripted; no adaptive opposition
Resident Evil 7: Biohazard
Family AI follows scripted stalker scripts, never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados III
Guard patrol overlap creates some hidden-state uncertainty early on
Resident Evil 7: Biohazard
Limited item locations are unknown on first visits
Desperados III leans a little harder on optimization, though the gap is small.
Desperados III
Finding the ideal simultaneous action sequence per map is the core puzzle
Resident Evil 7: Biohazard
Resource crafting, tape management and route sequencing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.