head to head
Desperados IIIvsSystem Shock (1994)
Desperados III leans Optimization (Practiced Mastery); System Shock (1994) leans Optimization (Practiced Mastery).
Desperados IIISystem Shock (1994)
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Desperados III leans harder on reads: Enemy patrols are fully scripted; no adaptive opposition
Variance3 vs 4
System Shock (1994) leans harder on variance: SHODAN camera placement and event triggers are opaque until mapped
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

