head to head
Total War: Warhammer II asks more than Desperados III, and the gap is reads.

Optimization · Practiced Mastery
Choreographing simultaneous character abilities with precise timing to solve intricate stealth puzzles.

Optimization · Pure Optimization
Optimizing race mechanics and vortex rituals while executing real-time battle tactics.
Desperados III leans Optimization (Practiced Mastery); Total War: Warhammer II leans Optimization (Pure Optimization).
Desperados III leans a little harder on execution, though the gap is small.
Desperados III
Simultaneous pause-and-execute actions demand precise timing coordination
Total War: Warhammer II
Unit micro, spell timing, and formation play drive battle outcomes
Total War: Warhammer II leans clearly harder on reads.
Desperados III
Enemy patrols are fully scripted; no adaptive opposition
Total War: Warhammer II
Vortex campaign AI predictable; human opponents require genuine reads
Total War: Warhammer II leans a little harder on variance, though the gap is small.
Desperados III
Guard patrol overlap creates some hidden-state uncertainty early on
Total War: Warhammer II
Rite costs, random loot drops, and chaos invasion timing create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados III
Finding the ideal simultaneous action sequence per map is the core puzzle
Total War: Warhammer II
Race mechanics and vortex ritual routing are richly optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.