head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A looter shooter where build optimization gates raid and seasonal content.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.
Destiny 2 leans Optimization (Practiced Mastery); Middle-earth: Shadow of War leans Optimization (Practiced Mastery).
Destiny 2 leans a little harder on execution, though the gap is small.
Destiny 2
Gunplay matters but raids forgive mechanics.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Destiny 2 leans a little harder on reads, though the gap is small.
Destiny 2
PvE is scripted; Crucible has light adaptation.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Destiny 2 leans a little harder on variance, though the gap is small.
Destiny 2
Loot drops and rolls drive the chase.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Destiny 2 leans a little harder on optimization, though the gap is small.
Destiny 2
Build crafting, mods, and damage rotations dominate.
Middle-earth: Shadow of War
Army building and siege planning layer on top
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.