head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A looter shooter where build optimization gates raid and seasonal content.

Optimization · Pure Optimization
Balancing horde economy against collapsing empire pressure while executing real-time siege tactics.
Destiny 2 leans Optimization (Practiced Mastery); Total War: Attila leans Optimization (Pure Optimization).
Destiny 2 leans a little harder on execution, though the gap is small.
Destiny 2
Gunplay matters but raids forgive mechanics.
Total War: Attila
Fire deployment and cavalry routing demand real-time tactical decisions
Total War: Attila leans a little harder on reads, though the gap is small.
Destiny 2
PvE is scripted; Crucible has light adaptation.
Total War: Attila
AI factions follow scripted migration paths; human play adds reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Destiny 2
Loot drops and rolls drive the chase.
Total War: Attila
Hunnic migration pressure and disease outbreaks add meaningful campaign unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Destiny 2
Build crafting, mods, and damage rotations dominate.
Total War: Attila
Settlement razing decisions and horde economy optimization form the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.