head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A shared-world looter shooter mixing sharp FPS execution with an RNG loot treadmill and solvable raid puzzles.

Execution · Practiced Mastery
A pioneer of action-MMORPG combat where skill-shot execution and precise dodges are the primary test.
Destiny leans Execution (Practiced Mastery); TERA leans Execution (Practiced Mastery).
TERA leans a little harder on execution, though the gap is small.
Destiny
FPS gunplay and raid mechanics demand real aim.
TERA
Action combat with skill shots and iframe dodges is the core axis
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Destiny
Crucible PvP adds genuine human prediction.
TERA
Battlegrounds and large-scale PvP add a real but secondary reads layer
Destiny leans a little harder on variance, though the gap is small.
Destiny
RNG loot drops famously gate progression.
TERA
Gear enchanting RNG creates frustrating hidden-information variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Destiny
Loadout meta and raid routes are solvable systems.
TERA
Class rotations and gear progression paths are extensively community-solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.