head to head
DesyncvsFuri
Desync leans Execution (Pure Mechanics); Furi leans Execution (Pure Mechanics).
DesyncFuri
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 1
Desync leans harder on variance: Enemy spawns are fixed once learned
Optimization6 vs 5
Desync leans harder on optimization: Chaining attack sequences and routing kills maximizes score
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

