head to head
DesyncvsGhostrunner
Desync leans Execution (Pure Mechanics); Ghostrunner leans Execution (Pure Mechanics).
DesyncGhostrunner
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads1 vs 0
Desync leans harder on reads: Enemies are scripted, not adaptive opponents
Variance2 vs 1
Desync leans harder on variance: Enemy spawns are fixed once learned
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

