head to head

Desync cover artvsGhostrunner cover art

DesyncvsGhostrunner

Desync leans Execution (Pure Mechanics); Ghostrunner leans Execution (Pure Mechanics).

EXECUTION9 /10READS1 /10VARIANCE2 /10OPTIMIZATION6 /10
DesyncGhostrunner

Axis by axis

Execution9 vs 9

Even - both lean on execution about the same.

Reads1 vs 0

Desync leans harder on reads: Enemies are scripted, not adaptive opponents

Variance2 vs 1

Desync leans harder on variance: Enemy spawns are fixed once learned

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Desync

full breakdown

Ghostrunner