head to head

Desync cover artvsMetal Slug 3 cover art

DesyncvsMetal Slug 3

Desync leans Execution (Pure Mechanics); Metal Slug 3 leans Execution (Pure Mechanics).

EXECUTION9 /10READS1 /10VARIANCE2 /10OPTIMIZATION6 /10
DesyncMetal Slug 3

Axis by axis

Execution9 vs 9

Even - both lean on execution about the same.

Reads1 vs 0

Desync leans harder on reads: Enemies are scripted, not adaptive opponents

Variance2 vs 2

Even - both lean on variance about the same.

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Desync

full breakdown

Metal Slug 3