head to head
Detroit: Become HumanvsDisaster Report 4: Summer Memories
Detroit: Become Human leans Optimization (Light / Casual); Disaster Report 4: Summer Memories leans Optimization (Systems & Chaos).
Detroit: Become HumanDisaster Report 4: Summer Memories
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Disaster Report 4: Summer Memories leans harder on variance: Scripted disasters land unknown on a first playthrough
Optimization3 vs 4
Disaster Report 4: Summer Memories leans harder on optimization: Choice outcomes and survival management reward foresight
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

