head to head
Detroit: Become HumanvsGartic Phone
Detroit: Become Human leans Optimization (Light / Casual); Gartic Phone leans Variance (Light / Casual).
Detroit: Become HumanGartic Phone
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Gartic Phone leans harder on reads: Cooperative comedy, not adversarial prediction.
Variance2 vs 3
Gartic Phone leans harder on variance: Prompt chains mutate unpredictably by design.
Optimization3 vs 1
Detroit: Become Human leans harder on optimization: Flowchart completion is a light solvable puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

