head to head
Detroit: Become HumanvsJu-on: The Grudge
Detroit: Become Human leans Optimization (Light / Casual); Ju-on: The Grudge leans Variance (Twitch Chaos).
Detroit: Become HumanJu-on: The Grudge
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Ju-on: The Grudge leans harder on reads: Scares are scripted or random, not an adaptive mind
Variance2 vs 4
Ju-on: The Grudge leans harder on variance: Hidden scares add randomized startle moments
Optimization3 vs 2
Detroit: Become Human leans harder on optimization: Flowchart completion is a light solvable puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

