head to head
Detroit: Become HumanvsMichigan: Report from Hell
Detroit: Become Human leans Optimization (Light / Casual); Michigan: Report from Hell leans Optimization (Systems & Chaos).
Detroit: Become HumanMichigan: Report from Hell
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Michigan: Report from Hell leans harder on variance: Hidden scoring tags reward unknown discoveries.
Optimization3 vs 4
Michigan: Report from Hell leans harder on optimization: Learning what footage scores drives replays.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

