head to head
Detroit: Become HumanvsPokéPark Wii: Pikachu's Adventure
Detroit: Become Human leans Optimization (Light / Casual); PokéPark Wii: Pikachu's Adventure leans Execution (Light / Casual).
Detroit: Become HumanPokéPark Wii: Pikachu's Adventure
Axis by axis
Execution2 vs 3
PokéPark Wii: Pikachu's Adventure leans harder on execution: Simple minigames need only basic motion timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Detroit: Become Human leans harder on variance: Branch consequences are hidden information until explored
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

