head to head
Detroit: Become HumanvsSagebrush
Detroit: Become Human leans Optimization (Light / Casual); Sagebrush leans Variance (Light / Casual).
Detroit: Become HumanSagebrush
Axis by axis
Execution2 vs 1
Detroit: Become Human leans harder on execution: Quick-time events demand only basic reaction timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Sagebrush leans harder on variance: The cult's history is hidden until pieced together
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

