head to head
Detroit: Become HumanvsYoshi's Crafted World
Detroit: Become Human leans Optimization (Light / Casual); Yoshi's Crafted World leans Optimization (Light / Casual).
Detroit: Become HumanYoshi's Crafted World
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Yoshi's Crafted World leans harder on reads: Scripted enemies
Variance2 vs 1
Detroit: Become Human leans harder on variance: Branch consequences are hidden information until explored
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

