head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An immersive sim testing route planning and augmentation builds over raw shooting skill.

Optimization · Pure Optimization
A smash-everything open-world survival game that is really a giant routing and upgrade puzzle.
Deus Ex: Human Revolution - Director's Cut leans Optimization (Pure Optimization); Dysmantle leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Shooting works but stealth routes bypass most twitch demands
Dysmantle
Dodge-and-whack combat is simple but timing helps.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Guard AI follows mappable patrol scripts, never adapting
Dysmantle
Zombie-like enemies follow fixed mappable patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Vents, codes and routes are unknown until explored
Dysmantle
Handcrafted world; little meaningful randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Praxis builds and route planning through levels are the real game
Dysmantle
Routing the map, tech tree and gear upgrades drive everything.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.