head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An immersive sim testing route planning and augmentation builds over raw shooting skill.

Optimization · Pure Optimization
Time-loop Zelda where mastering everyone's three-day schedule is the real puzzle.
Deus Ex: Human Revolution - Director's Cut leans Optimization (Pure Optimization); The Legend of Zelda: Majora's Mask leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Shooting works but stealth routes bypass most twitch demands
The Legend of Zelda: Majora's Mask
Standard Zelda combat demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Guard AI follows mappable patrol scripts, never adapting
The Legend of Zelda: Majora's Mask
NPCs run fixed clockwork schedules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Vents, codes and routes are unknown until explored
The Legend of Zelda: Majora's Mask
Schedules hidden until observed, then fully mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Praxis builds and route planning through levels are the real game
The Legend of Zelda: Majora's Mask
Three-day time loop rewards ruthless scheduling and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Deus Ex: Human Revolution - Director's Cut →
full breakdown
The Legend of Zelda: Majora's Mask →