head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An immersive sim testing route planning and augmentation builds over raw shooting skill.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Deus Ex: Human Revolution - Director's Cut leans Optimization (Pure Optimization); Transistor leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Shooting works but stealth routes bypass most twitch demands
Transistor
Real-time and planned hybrid combat.
Transistor leans a little harder on reads, though the gap is small.
Deus Ex: Human Revolution - Director's Cut
Guard AI follows mappable patrol scripts, never adapting
Transistor
Process enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Vents, codes and routes are unknown until explored
Transistor
Limited randomness.
Deus Ex: Human Revolution - Director's Cut leans a little harder on optimization, though the gap is small.
Deus Ex: Human Revolution - Director's Cut
Praxis builds and route planning through levels are the real game
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.