head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An immersive sim testing route planning and augmentation builds over raw shooting skill.

Optimization · Pure Optimization
A Viking survival game where preparing properly trivialises each biome boss.
Deus Ex: Human Revolution - Director's Cut leans Optimization (Pure Optimization); Valheim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Shooting works but stealth routes bypass most twitch demands
Valheim
Block-and-parry timing matters in boss fights.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Guard AI follows mappable patrol scripts, never adapting
Valheim
Enemies follow scripted AI; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Vents, codes and routes are unknown until explored
Valheim
World seed and biome layout introduce mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution - Director's Cut
Praxis builds and route planning through levels are the real game
Valheim
Gear progression and base infrastructure define progress.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.