head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Practiced Mastery
A brutal post-apoc RPG where faction routing and stat planning gate progress.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); ELEX leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
ELEX
Stiff action combat punishes mistimed swings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
ELEX
Scripted enemy AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
ELEX
Loot and faction check variance
Deus Ex: Human Revolution leans a little harder on optimization, though the gap is small.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
ELEX
Faction, attribute, and gear planning critical
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.