head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); Magicka leans Optimization (Practiced Mastery).
Magicka leans a little harder on execution, though the gap is small.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
Magicka
Typing element combos quickly mid-combat is the hands test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
Magicka
Enemies are scripted; friendly fire isn't adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
Magicka
Co-op friendly-fire chaos adds unpredictability
Deus Ex: Human Revolution leans a little harder on optimization, though the gap is small.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
Magicka
Discovering and exploiting spell combinations dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.